I'm back again! This is yet another
Realms Beyond event that I played. This is
Adventure Twenty - Desert Domination, a gentle adventure. For those who have time issues like I do, should be a piece of cake.
Scenario:The last Gentle Adventure was designed to be a peaceful builder game. This time, all victory conditions will still be turned on but your goal will be to win by Domination! With limitations on key city improvements (see below), acquiring territory on this map will have to balance economic squeeze against religious income. Can you lead Saladin to mastery over the desert sands of this Oasis map?
Which limitations could impact a Noble game? These:
Rules: You are never allowed to build courthouses! These are off limits for this game.
Markets, grocers, and banks may ONLY be constructed in Holy Cities. All other cities are prohibited from building these improvements.
The use of Merchant specialists is also forbidden. Try to do the best you can to prevent the AI governors from hiring these specialists, should the situation occur. If you do get a Great Merchant, via wonders or the Economics tech, you may not use him as a super-specialist. You may still use him for trade missions, new technologies, and Golden Ages.
Of course, if you capture a city with one of these improvements, you are allowed to keep them. Civ IV has a flaw on this point: you cannot get rid of any improvements, like you could before, and you are not able to see what would be inside a city before deciding if it's worth keeping. I can't recall how many times I have decided to raze a city that had a valuable wonder...
With no more delay...
Start it up!